DTCL 5.5: Instructions on how to play the Si -Temple of the Mission

The strengths and weaknesses of the Ambassador of the Ambassador 5.5

CLC 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 1
The generals of the Si -Tails squad.

Strong point

The powerful healing ability of the envoy.

The artist provides energy recovery for the whole team.

Strong squad from resistance to damage.

Weakness

The main generals depend on equipment.

The main forces have high price, need to go up early to search.

The squad is rich in magic damage but weak in physical damage.

Guide to play the Ambassador of the Ambassador of theCC 5.5

Squad strength

DTCC 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 2
Karma is the main force of the Si -Temple of the Mission.

The missionary squad owns the source of damage from many generals like Garen, Riven, Nidalee and Karma. With the Si -Tails Lineup, Karma will constantly execute skills and become a nightmare of every opponent.

General list

Gragas

Garen

Volibear

Riven

Ivern

Soraka

Karma

Nidalee

The tribes/activation systems: 6 envoys, 2 artists, 2 evil gods, 2 gladiators, 2 regeneration, 1 war.

Essential equipment

Karma

Shojin spear

Rabadon witch hat

Saint Sword Hextech

Garen

Hemp

Dragon

Warmog blood armor

DTCC 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 3
Garen is both the main resistance and the second largest damage after Karma.

In the early stages of the match

DTCL 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 4
The first prosthetic squad of the match.

At the beginning of the match, you can use Gragas, Sejuani, Vladimir and Soraka to form a basic squad. These 4 generals will help you activate up to 4 ethnic groups/systems including gladiators, magic, envoys, regenerating and holding blood as best as possible.

At this stage, try to keep the winning chain by temporary installation equipment for Gragas/Sejuani and equipped with damage to Vladimir/Soraka and accumulate gold.

Middle period

DTCC 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 5
The Si -Tails squad in the middle of the match.

When reaching levels 5 and 6, you should supplement Riven and Nidalee to activate 4 envoys, increase the ability to deal damage and continue to maintain the winning series. In the 4thic milestones, the healing ability of the angel was increased to 55%.

During this period, most of the main force has not appeared, however, to keep the winning as long as possible, you should use 50% of the existing amount of gold to upgrade the gods to at least 2 stars.

The end of the match

DTCL 5.5: Instructions on how to play the Si -Temple of the Mission - Photo 6
The Team of the Ambassador is complete.

The time to reach level 7 is when you add the main Karma to the squad. After getting Karma, remove Vladimir and replace it with Ivern to activate the energy effect of the two artists. Install the equipment that Vladimir/Soraka kept earlier for Karma.

Level 8 is the time for you to complete the squad. Searching for Volibear to replace Sejuani to activate the evil god and use Garen to complete the 6 envoys.

Tips and tips

Try to collect ingredients such as oversized sticks, practice gloves, goddess tears and BF swords for easier transplantation in the later stage.

If you can reach level 9, add Fiddlesticks to activate the three evil gods to increase the resistance of the squad.

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