DTCC 5.5: Instructions on how to play the Knight of the Knight

The strengths and weaknesses of the Knight of the Knight of the CCC 5.5

DTCC 5.5: Instructions on how to play the Knight of the Knight - Photo 1
The generals of the Knights of the Knight.

Strong point

Dragon clan with the ability to “hack money” helps you soon have 4-5 golden generals.

The knight is capable of approaching the opponent and extremely good resistance.

Galio's main force with the Knight owns the amount of damage and comprehensive resistance.

Weakness

Need to find the knight for Galio.

The Dragon Weak is in the early stages of the match, difficult to keep the blood.

The main staging at the back route is quite thin and is prone to being exploited by the killer.

Guide to playing the Long Toc Knight of the CCC 5.5

Squad strength

DTCC 5.5: Instructions on how to play the Knight of the Knight - Photo 2
Galio is the main force of the Dragon Knight.

With the ability to “hack money” of the Dragon, you can accumulate gold quickly to upgrade the main chess pieces to 3 stars like Ashe, Zyra or even Galio. Besides, if you find the knight and equip Galio, your squad will increase the outstanding power when Galio has both the ability to reduce damage to suffer and have the ability to deal damage over time.

General list

Galio

Hecarim

Sejuani

Rell

SETT

Thresh

Ashe

Aphelios

The tribes/activation systems: 4 knights, 3 dragon races, 2 gladiators, 2 decline, 2 knights, 2 archers, 2 magicians.

Essential equipment

Galio

Seal

Morello

Clay crossbow

Ashe:

Guinsoo crazy

Runaan

Blood sword

DTCC 5.5: Instructions on how to play the Knight of the Knight - Photo 4
Ashe will constantly stun and deal damage from the back route.

In the early stages of the match

DTCC 5.5: Instructions on how to play the dragon race of the Knight - Photo 5
The Early Dragon Knights of the battle.

At the first levels, use Sejuani, Hecarim, Sett and Thresh to form a basic squad. If in the first round, the generals fall randomly as the Dragon, use them to activate the three Dragon clans immediately.

Do not worry too much about keeping blood because the losses in the early stages do not make you lose too much. Therefore, focus on accumulating gold and granting to the next squad.

Middle period

DTCC 5.5: Instructions on how to play the Dragon Knights Team - Photo 6
The Knight of the Knights in the middle of the match.

When level 5, add Ashe/Zyra and graft them to increase damage and control effects for the squad. This is the period when you are forced to activate at least 3 dragon tribes, if not, turn the card.

When you have 3 dragon tribes, continue to accumulate gold with dragon eggs and limit the general Roll because your main forces cost 4-5 gold. Therefore, they still cannot appear at this stage.

The end of the match

DTCL 5.5: Instructions on how to play the Knight of the Knight - Photo 7
The dragon royal squad is completed.

At level 7, remove the weak dragon generals like Sett, Udyr or Zyra and replace it with Galio and other resistant generals costing 4-5 gold to increase the strength of the squad. At the same time, if there is a knight, equip it for Galio and add Rell to activate 4 knights. Finally, at level 8, add Aphelios and complete your squad.

Tips and tips

If you can't find the knight, try to level 9 and add Kled to activate 4 knights. In case of completing the squad and reaching level 9, you should choose to add Akshan, Jax, Garen or Gwen to activate the number of strong ethnic/systems at the end of the match.

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