DTCC 6: Instructions on how to play the inventor of the monk's inventor

The strengths and weaknesses of the inventor of the VCC.

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The generals of the monk's inventor squad

Strong point

The number of tribes/systems activated is 7.

The ability to protect the main force is very good from the magician.

Strong squad in the middle – end of the match.

Weakness

The generals in the squad have a relatively high price, need to level up early.

The first phase is prone to being exploited by the killer.

Request standard equipment for jayce and seraphine.

Instructions to play the content of the inventor of the MASTER

Squad strength

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Jayce is the main force of the monk's inventor

The inventor of the magician was very strong at the end of the match when it owned most of the 4-5 gold cards. Besides, the Embassy has the ability to protect the main force very well, helping the inventor to stay longer in the battle, thereby causing tons of damage. In addition, the squad always has the advantage of military numbers thanks to the machine unit (machine/bear/dragon bear).

General list

Ezreal

Zilean

Heimerdinger

Seraphine

Jayce

Taric

Janna

Orianna

The tribes/activation systems: 5 inventors, 3 artists, 2 idols, 1 shift, 2 machines, 2 scholars, 2 recycling.

Essential equipment

Seraphine

Thien Pole Sword

Jelly glove

Angel

DTCC 6: Instructions on how to play the inventor of the Master Inventory - Photo 4
Seraphine has the ability to protect and deal impressive damage

Jayce

Runaan storm

Blood sword

Destroy the devil

In the early stages of the match

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Inventory of the Master Inventor

At this stage, use Ezreal, Zilean, Heimerdinger and Taric to form a basic squad. Because Taric costs 3 gold, you need to get level 5 early to search. At this time, with 3 inventors, you can summon the bugs to fight. Install the STVL (Jayce) to keep Ezreal temporarily and get a winning series.

Middle period

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The line of the monk's inventor in the middle of the match

At level 6-7, supplement Seraphine, Orianna and Janna respectively to activate three artists and 2 idols. Depending on the situation, you may consider adding any inventor to recall the bear during the search for Seraphine 2 stars. Thus, your unit of war will be upgraded with the ability to knock and tolerate better.

The end of the match

DTCC 6: Instructions on how to play the Tube of Master Inventory - Photo 6
Finished Magic Temorator squad

Level 8 is the time you need to find the main Jayce. If you are lucky to find the inventor/technology core of the inventor, you will get 7 inventors, thereby summoning the dragon. This is the strongest machine unit, while adding damage and hegemony to the squad. At this time, transfer equipment from Ezreal to Jayce and complete the squad.

Tips and tips

If you reach level 9, you should add lulu to activate 4 artists in the case of many opponents playing magicians/assassins. On the contrary, if you favor STVL as challenging/chemistry, add the scene to activate the most bloody enemy's feet. Or you can remove Orianna to supplement the giant galio.

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